AI Insights · Timothy · October 2021
Top 5 Geolocation Games on Android in Chile Q3 2021
An overview of the performance of the top 5 geolocation games on the Android platform in Chile during the third quarter of 2021.
In the third quarter of 2021, the top geolocation games on the Android platform in Chile showcased interesting trends in downloads, revenue, and active users. Here is a detailed look at the performance of these games, based on data from Sensor Tower.
Pokémon GO from Niantic, Inc. experienced notable fluctuations in its weekly metrics. Weekly revenue peaked at approximately $27.7K in mid-July before gradually declining to around $13.3K by the end of September. Downloads saw a significant spike mid-July, reaching about 27.7K, and then settled around 11.6K in the last week of September. Active users also showed a downward trend, starting from 884K in late June and ending at 959K by the end of the quarter.
Jurassic World Alive by Jam City, Inc. had a steady performance with weekly revenue ranging between $887 and $2.0K. Downloads fluctuated, peaking at 2.2K in late August and dropping to around 1.1K by the end of September. The game maintained a stable number of active users, starting at 5.4K in late June and ending at 4.6K in the last week of September.
Tamadog - Puppy Pet Dog Games from Appsyoulove saw a varied performance in weekly revenue, peaking at $2.3K in early August and settling at around $1.0K by the end of September. Downloads were highest in early July at 15.3K and then fluctuated around 3.5K to 4.1K towards the end of the quarter. Active users showed a gradual decline, starting from 18.5K in late June and ending at 11.6K in the last week of September.
The Witcher: Monster Slayer by Spokko Sp. z o.o. exhibited a sharp decline in its weekly metrics after its release in mid-July. Revenue dropped from $1.2K in late July to just $46 by the end of September. Downloads followed a similar trend, starting at 7.4K and falling to zero by the last week of September. Active users decreased from 4.6K in mid-July to 550 in the last week of the quarter.
Five Nights at Freddy's AR from Illumix Inc. had relatively stable performance metrics. Weekly revenue saw minor fluctuations, peaking at $291 in late August. Downloads remained consistent, ranging between 2.6K and 3.2K throughout the quarter. The game maintained a steady number of active users, starting from 12.5K in late June and ending at 11.7K by the end of September.
For more detailed insights and data, visit Sensor Tower.